This week we were
going to start building our final builds however we found a new bug which was
due to poor design from my end as a programmer, last week we fixed the issue
with the player partially being the in the wall however this created a new
problem wherein the shields did not take and damage and this is really bad as
it is a major game mechanic.
To fix this issue
we tried many solutions , but they all seemed to be having their own flaws
& drawbacks thus we eventually decided to keep the rigidbody on both the
shields and made the main objects box collider bigger with the shields box
colliders being slightly bigger than the main bodies , this made the collision
work properly and was a simple enough solution however I feel like this situation
could have been avoided if better tech design decision would have been made
from the beginning .
Back to making the
main project, right now I am working with building the android build and making
sure it works however we have not set up the bundle identifiers which don’t
take very long to change however I am having multiple errors with making the
build for android and they definitely have something to do with the android
studio .
After some further
investigation into the issue I have found out that the android studio only has
api level 23 and above installed thus it only supports android Oreo however
unity 5.6.1 only support android up to 7.1 thus I must install the necessary fields
to enable a lower api level to build our game but unfortunately I don’t have
much exp with android studio for windows as I have only used it for mac and the
settings & layouts are vastly different than before , to fix this problem I
am going to be reinstalling android studio with all the api levels after
android 5.0 .
After setting up
the rating for the application through the developer console we have finished uploading
the apk file to the store , it got approved a few hours later .
Now all we have to do is build the windows build and the osx build =)
Now all we have to do is build the windows build and the osx build =)
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