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week 12

This week we were going to start building our final builds however we found a new bug which was due to poor design from my end as a programmer, last week we fixed the issue with the player partially being the in the wall however this created a new problem wherein the shields did not take and damage and this is really bad as it is a major game mechanic.

To fix this issue we tried many solutions , but they all seemed to be having their own flaws & drawbacks thus we eventually decided to keep the rigidbody on both the shields and made the main objects box collider bigger with the shields box colliders being slightly bigger than the main bodies , this made the collision work properly and was a simple enough solution however I feel like this situation could have been avoided if better tech design decision would have been made from the beginning  .


Once all the problems were solved I started working in 3ds max again to create some cool things , I decided to make spheres and some other objects together and ended up with the object shown in the screenshot below .


Back to making the main project, right now I am working with building the android build and making sure it works however we have not set up the bundle identifiers which don’t take very long to change however I am having multiple errors with making the build for android and they definitely have something to do with the android studio .
After some further investigation into the issue I have found out that the android studio only has api level 23 and above installed thus it only supports android Oreo however unity 5.6.1 only support android up to 7.1 thus I must install the necessary fields to enable a lower api level to build our game but unfortunately I don’t have much exp with android studio for windows as I have only used it for mac and the settings & layouts are vastly different than before , to fix this problem I am going to be reinstalling android studio with all the api levels after android 5.0 .
After setting up the rating for the application through the developer console we have finished uploading the apk file to the store , it got approved a few hours later .

Now all we have to do is build the windows build and the osx build =)

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