This post will be short, maybe even the shortest as all that’s left for the final submission is to finish off the last of the paper work, some last minute bugs and clean up the game. I have also worked on uploading my game to the android play store which has always been a challenge. During the android building the builds need to have many things checked off such as bundle identifiers, company name ,product name and a default icon which is a screen shot edited to fit the 512*512 resolution . In the other settings, we need to set the version & bundle version code every time a build is uploaded to the app store as this helps the play store determine the games version. I started checking the learning outcomes completed this week , which are all in the green which means they are done , along with proof they are there in a small excel sheet . I have also worked on moving all my learning outcomes into one project however this has caused the commit to be very large and GitHub...
My presentation went really well, I made lots of progress which is something I should have done a while back. During the week I mainly worked on balancing the game as well as adding additional eaves as the single player of the game was very simple along with even more balancing. I found a serious level of lag in the multiplayer in regards to the spawning thus I have decided to remove it from multiplayer which although an important feature cannot be there as it affects the performance of the networked game which is due to go down the toilet hole during the showcase . I also worked more closely with my graphic designer to clean up the colors for my UI so it clashes less with other UI elements along with adding more UI, now we have a better leaderboards and an additions of end game scenes as well as a simple help scene to get an idea of how the game works. I also conducted some beta testing this week to find more bugs, I have also consulted with a graphics design teacher for my ...