This week we were going to start building our final builds however we found a new bug which was due to poor design from my end as a programmer, last week we fixed the issue with the player partially being the in the wall however this created a new problem wherein the shields did not take and damage and this is really bad as it is a major game mechanic. To fix this issue we tried many solutions , but they all seemed to be having their own flaws & drawbacks thus we eventually decided to keep the rigidbody on both the shields and made the main objects box collider bigger with the shields box colliders being slightly bigger than the main bodies , this made the collision work properly and was a simple enough solution however I feel like this situation could have been avoided if better tech design decision would have been made from the beginning . Once all the problems were solved I started working in 3ds max again to cr...