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Showing posts from October, 2017

week 5

For this week we are preparing for our alpha presentation where we have to show out bare minimum mechanics working which should be nothing to worry about as we are done with the core mechanics of our game and are waiting for our animators to give our assets which seem to have been delayed. In class we covered networking in two of our classes this week while we just worked on our games in the 3 rd lesson, there is not much happening this week so I decided to start working on my learning outcomes, I will be working on a rough draft of a research paper on quad & octrees which are a form of spatial partitioning meant to improve performance of a scene in games but a little research showed that it is widely used in many places, mainly in relation to computer science. To prepare for our alpha I have been working on a health bar, adding stats to shields & fixing bugs. One of the bugs that our game designer pointed out were in regards to the enemy bullets colliding with each othe...

week 4

For this week I am working on fixing the jitter bug within the hinge control which seems to still persists even with a offset in place to make sure it does not happen again, I have looked over the code line by line and it seems like I have fixed the problem and everything seems to be working fine . Our presentation for this week went well from the progress of the programming end but we got a red light for our games design aspect which was something not under my control. While further testing the barrel rotation we found that it would not look towards the mouse position and just be stuck there. I will be working to fix the problem and hopefully be done before the weekend. For this week’s class, we were looking at how a tree waypoint system works along with weights of each point which looks a lot like a waypoint system & for the rest of the classes we looked up how to do login verification on a photo server. After long hours spent on bug fixing I decided to ask on of my lectu...

Week 3

To start this week off, our presentation went better than last week and we had very good progress compared to the previous weeks & got a green. During our learning class we went over fuzzy logic and various other game AI wherein we reviewed games that use it tend to be more realistic in terms of how it may look as it relies more on a percentage for events to happen rather than a definite yes /no and in doing so creates a more realistic looking AI to understand this further I have looked it up online and found a very helpful explanation of fuzzy logic wherein the author used the light/dark side scale from the Knights of the old republic game to demonstrate how fuzzy logic would work, although it is not a AI related answer it does help one understand a fuzzy logic a bit better. I have also referenced it below. (Quora, 2016) We also worked on fine-tuning the game controls wherein we will not have the mouse rotating the cube and the weapon can fire in a 40-degree area of the...

Week 2

For this week’s class, we gave a progress update to our facilitator which did not go as expected as there were many things that we needed to show which we didn’t have in the presentation such as the blog, which we were meant to show each week. In class, we worked on some basic math formulas and physics with a small discussion on their inner workings, limitations & how the mathf library is made in floats which limits the library for games such as the kerbal space program where higher precision is required. We didn’t do much in our second class this week mainly due to one of the programmers in trimester 5 not having a windows machine, for me it was a good time to work on looking up some of the other things needed for the project such as how to emulate the look and field of the game we are going to create which is similar to geometry wars 3. (Youtube, 2014) Here is a screenshot of how our test model looks like below admittedly...