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Showing posts from February, 2018

Studio - 3 Week-3

After setting up the network manager I made two player spawn and move around however this was the intention and it did not work, however I will be looking around to solve the problem. Right now one player moves but it is not updated on the other screen which seems to be pretty weird. Anyhow , photon has some interesting methods built right into it which requires the user to add a using photon namespace into it like most libraries do in C# but that is not all it also has the photon.punbehaviour interface which is needed before anything photon related can be used in the  project . one of the cool things that they have is a virtual method called OnJoinnedLobby which is triggered when the player is joined the lobby , in here a piece After some research I found out that the transform was not being observed in the photon inspector. Networking does not seem to be working wherein the transform is not being synced over the network even though it seems to be connected, after some s...

Studio - 3 Week-2

For this week I have started researching on how to use photon however I don’t understand it clearly even though we looked up the documentation in regards to it for an entire class, We also had a recap in math’s which is needed for the studios 2s in order to cover the learning materials for their class, I pay attention for these as it’s a good revision of the topics we have already covered. After adding the photon plugin and verifying it I began to look around for how it might work as out networking class is not going to be covered until week 5, in order to start myself I have begun work on the network manager which will make sure both the players are instantiated and will manage photon related matters. For the rest of the week I have focused on setting up 00webhost however I am unable to access my accounts features as I have not received. After some digging I found out that their server was down however this was just a time waster on my end which I do regret as I have wasted val...

Studio - 3 Week-1

For the first week we have started making our teams and there were arguments on team members like most studios, however we were able to work with a smaller team however we don’t have a designer on our team so that needs to be done by one of the generalist programmers in order to compensate for the lack of a designer while the other generalist programmer focuses on AI and general programming. I will be mainly responsible for the networking of the game which is something I look forward to learning since it’s something that I have been excited about since the end of last semester. After we finished sorting out the team, Alex our designer/generalist programmer introduced me to unity collab which is a free source control system integrated right into unity, I was reluctant to use it at first but it seems to be pretty helpful. While setting up our project we have also been given a brief overview of what is expected from our projects this semester with learning outcomes for this semester...