For the first week we have started making our teams and there were arguments on team members like most studios, however we were able to work with a smaller team however we don’t have a designer on our team so that needs to be done by one of the generalist programmers in order to compensate for the lack of a designer while the other generalist programmer focuses on AI and general programming. I will be mainly responsible for the networking of the game which is something I look forward to learning since it’s something that I have been excited about since the end of last semester.
After we finished sorting out the team, Alex our designer/generalist programmer introduced me to unity collab which is a free source control system integrated right into unity, I was reluctant to use it at first but it seems to be pretty helpful. While setting up our project we have also been given a brief overview of what is expected from our projects this semester with learning outcomes for this semester made clear to us.
Our initial game idea was to make a game similar hotline Miami wherein we move around areas shooting enemies but with a controversial theme which was going to be our USP, however, we had to move away from the concept as it was too Common and thus we decided to pitch a sort of a puzzle game where a power is needed to do certain actions and this got greenlit however we need to iron out the core mechanics.
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