My presentation went really well, I made lots of progress which is something I should have done a while back. During the week I mainly worked on balancing the game as well as adding additional eaves as the single player of the game was very simple along with even more balancing.
I found a serious level of lag in the multiplayer in regards to the spawning thus I have decided to remove it from multiplayer which although an important feature cannot be there as it affects the performance of the networked game which is due to go down the toilet hole during the showcase .
I also worked more closely with my graphic designer to clean up the colors for my UI so it clashes less with other UI elements along with adding more UI, now we have a better leaderboards and an additions of end game scenes as well as a simple help scene to get an idea of how the game works.
I also conducted some beta testing this week to find more bugs, I have also consulted with a graphics design teacher for my UI to make it more appealing.
It’s almost the end of the week and all my paper based Learning outcomes are done , I will be optimizing the game further and preparing the android build for the player store and fixing bugs for my week 12.
I also implemented the post processing stack into the game which has allowed for the visually appealing Ui which will be talked about more in my game math and art paper, which I will finish towards the end of the week along with my research on limitations of android which will be finished by the end of the week which leads us to the android testing, I have been utilizing the profiler in unity to my android version of the game & I found many memory leaks to fix.
After finishing my papers, I worked on fixing more bugs such as one with the game pausing in the single player campaign, along with the last of the paperwork due in week 12. I have also worked on the end game scenario which took longer than expected , this was expected however I solved it and now must work on finishing up the android build as I need it on the app store a week before so It can get approved in time.
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