My presentation this week went terribly, I made a terrible project and basically got lots of negative feedback , I have another presentation due week 11 , I have a lot to think about and a lot to fix.
Some of the feedback I got was with in regards to the number of bugs, the first was in regards to the spawn system , the spawn was not being synced which lead to a broken end game scenario which still has the same broken UI , I will be fixing the UI and revamping it to be more modern more alive and more spiced up .
The second was in regards to persistence, my game used so little that it could not even be counted, to remedy that I will be keeping track of the games played as a form of persistence in the leaderboards.
Over all it was very bad but I pulled up my socks and worked on it , but before I did I explored some option , the bloom effect in unity would be very helpful however I have no idea to implement it thus I searched and searched after a while I asked my designer for help , which paid off as my designer knew how to use it so I will be working that out later with him , In the mean time I worked on revamping my UI, made a list of bugs along the way and fixed them one at a time , I will not be ridiculed for my next presentation.
After spending nearly 4 days fixing bugs , re doing the UI I finally had a project worth being called that of a studio 3 , I have utilized more UI components introduced color and made many changes which my lecturer asked , I even went a step further to add more persistence in the multiplayer as it feel very simple . Below are a few screen shots of my UI over time. . I have a lot to do and will continue to work at my current rate until submission day.
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