Skip to main content

week 5

For this week we are preparing for our alpha presentation where we have to show out bare minimum mechanics working which should be nothing to worry about as we are done with the core mechanics of our game and are waiting for our animators to give our assets which seem to have been delayed.
In class we covered networking in two of our classes this week while we just worked on our games in the 3rd lesson, there is not much happening this week so I decided to start working on my learning outcomes, I will be working on a rough draft of a research paper on quad & octrees which are a form of spatial partitioning meant to improve performance of a scene in games but a little research showed that it is widely used in many places, mainly in relation to computer science.
To prepare for our alpha I have been working on a health bar, adding stats to shields & fixing bugs. One of the bugs that our game designer pointed out were in regards to the enemy bullets colliding with each other which is not supposed to happen but this was something I had fixed earlier , after further investigating the matter I found out that many of the tags and layers we had added were not being pushed via our source control thus I pointed this out which our game designer forgot and assumed it was something I had not fixed however  it was a very simple fix which any trimester 1 student could do but unfortunately our game designer could not .the assets are in by week 

Comments

Popular posts from this blog

week 11

For this week I will be learning some basic animation from one of the animators to understand the workflow of other fields and in doing so I have modeled some basic objects such as a table, chair and a few other things visible in the picture below. Another learning outcome I have been working on is around making a API wherein I decided to make a dll file , the reason I chose a dll file was because this is something new to learn and it is a good way to protect my code from being used by unauthorized users . To start off on learning how to make a dll, I started with looking at lots of guides but noticed a lot of them were not using monobehaviour which is something I needed to run my steering behaviors as they use man classes found in monobehaviour such as transforms and vector3. After some assistance from my lecturer I have been able to find the right resources and start working on the dll itself but more things are yet t...

Studio - 3 Week-5

For this week I have been working on setting up by SQL database on localhost but I know nothing about it and I will be researching on how to make a table, learning the right syntax to use in php to communicate with the SQL server. The PHP code necessary for connecting to the SQL database on localhost is pretty simple as all you have to do is declare in the information needed to login into the database such as the server name, database user, database password and the databases name which can be seen in the snippet below. Next, we need to form a connection to the database and check if we are connected before we can go ahead, this is a small optimization. In order to connect to the database, we declare a reference $conn which will equal to mysqli_Connect which is the syntax needed in the PHP script in order to form a connection. The if condition only checks if a connection is made and if it has not then it will kill the connection with a die functio...

week 12

This week we were going to start building our final builds however we found a new bug which was due to poor design from my end as a programmer, last week we fixed the issue with the player partially being the in the wall however this created a new problem wherein the shields did not take and damage and this is really bad as it is a major game mechanic. To fix this issue we tried many solutions , but they all seemed to be having their own flaws & drawbacks thus we eventually decided to keep the rigidbody on both the shields and made the main objects box collider bigger with the shields box colliders being slightly bigger than the main bodies , this made the collision work properly and was a simple enough solution however I feel like this situation could have been avoided if better tech design decision would have been made from the beginning  . Once all the problems were solved I started working in 3ds max again to cr...