For this week we are preparing for our alpha presentation where we have to show out bare minimum mechanics working which should be nothing to worry about as we are done with the core mechanics of our game and are waiting for our animators to give our assets which seem to have been delayed.
In class we covered networking in two of our classes this week while we just worked on our games in the 3rd lesson, there is not much happening this week so I decided to start working on my learning outcomes, I will be working on a rough draft of a research paper on quad & octrees which are a form of spatial partitioning meant to improve performance of a scene in games but a little research showed that it is widely used in many places, mainly in relation to computer science.
To prepare for our alpha I have been working on a health bar, adding stats to shields & fixing bugs. One of the bugs that our game designer pointed out were in regards to the enemy bullets colliding with each other which is not supposed to happen but this was something I had fixed earlier , after further investigating the matter I found out that many of the tags and layers we had added were not being pushed via our source control thus I pointed this out which our game designer forgot and assumed it was something I had not fixed however it was a very simple fix which any trimester 1 student could do but unfortunately our game designer could not .the assets are in by week
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