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Week 2

For this week’s class, we gave a progress update to our facilitator which did not go as expected as there were many things that we needed to show which we didn’t have in the presentation such as the blog, which we were meant to show each week. In class, we worked on some basic math formulas and physics with a small discussion on their inner workings, limitations & how the mathf library is made in floats which limits the library for games such as the kerbal space program where higher precision is required.


We didn’t do much in our second class this week mainly due to one of the programmers in trimester 5 not having a windows machine, for me it was a good time to work on looking up some of the other things needed for the project such as how to emulate the look and field of the game we are going to create which is similar to geometry wars 3.
(Youtube, 2014)

Here is a screenshot of how our test model looks like below admittedly it needs a lot of work.

While Testing out flip mechanic I  tried out transform.rotatearound , which is not helpful as it rotated the entire object thus  I have decided to rotate it manually using transform.Rotation and defining the vector it should rotate the object, for now, the rotation is instant & will be worked on in week 3 while I work on the shooting mechanic . 

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