I have finished
working on the steering behaviors & I will be working on making them better
by combining it with strategic and tactical AI , I will be accomplishing this
by making the steering behavior demo a little bit better by adding gameplay to
it .
While in class I
was demonstrating the android controller to my peers where in it seemed to be
broken in one scene but working in another, I am looking into the problem but
don’t seem to be able to get a solution yet. This bug is really getting on my
nerves as it is a very simple problem and I am fairly confident that I can fix
this.
After some time
working on the android bug, I found out that our game designer never added the
event system which Is used to detect the inputs being passed on by the onDrag
function used in the android controller and thus by extension making it look
like the controller was not working / broken .
For next week my
aim is to finish more of my learning outcomes as I need to have more time in
week 12 to fix any game breaking bugs within our game , this seems like a
attainable goal for now but things can change very quickly .
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