Early pitch
went bad as there were different scenes and I was late, we worked on
integrating our scenes and making everything work however there are many text
components and particles to send over the network, which will take me a while
to figure out.
For our
second class we are re-structuring some code in order to get better performance
because the game seems to lag quite a bit wherein we are having a rubber
banding issue in the client while I work on the networking.
The team
does not want a networked game and feel that I am dragging them down thus we
have decided to part ways, I will be now only working on networking and
remastering an older game I have worked on for production called “The first
Valkyrie”, I was pretty passionate about the project and working on this
project again is going to be great.
Restarting
work on setting up trello & documentation is going to be pretty annoying as
this is the part of production I have never liked however I will be working for
myself this time and no one to depend on thus I feel a little more confident
now than I did back in week2 .
I have worked
on resizing the assets from 32*32 pixels to 1024*1024 pixels which has improved
the visual quality of the basic models and I have also added a few more colors
for the player as one of the features I am planning are unlockable colors for
the player.


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